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portada Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain
Type
Physical Book
Publisher
Language
English
Pages
322
Format
Paperback
Dimensions
23.4x15.6x1.8 cm
Weight
0.48 kg.
ISBN13
9783030702007

Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain

Geroimenko, Vladimir (Author) · Springer · Paperback

Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain - Geroimenko, Vladimir

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Synopsis "Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain"

Part I: General Aspects and Augmented Reality in the Tourism Industry.- Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage and Tourism.- Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors' Experiences and Interactions.- Augmented Reality Systems and their Future in Tourism: Before, During and After the Journey.- Augmented Reality and Intelligent Packaging for Smart Tourism: A Systematic Review and Analysis.- The New Normal Tourism in Indonesia: The Expansion of the Wonosari AR Project to Enhance Holiday Experience.- Augmented Reality in Spain: Heritage Education, Cultural Tourism and Museums.- Part II: Augmented Reality for Museums.- Immersive Installations in Museum Spaces: Staging the Past.- The Use of Augmented Reality to Expand the Experience of Museum Visitors.- Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Life.- Supporting Spontaneous Museum Visits by Deaf People: An Augmented Reality Application and a Case Study.- Ensuring Resilience Using Augmented Reality: How Museums Can Respond During and Post COVID-19?.- Part III: Augmented Reality and Cultural Heritage.- Augmented Reality and New Opportunities for Cultural Heritage.- User Experience and Engagement in Augmented Reality Systems for the Cultural Heritage Domain.- The Transhuman Docent: Persistent Human Interaction in Digital Heritage Sites.- Literature-Based Augmented Reality: Integrating Urban Novels with Context-Aware Augmented Environments.- Applying Augmented Reality in the Italian Food and Dining Industry: Cultural Heritage Perspectives.- Reintroducing Indonesian Folk Songs to Children Using Augmented Reality Books.- Concluding Remarks

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