Tracked shipping to South Africa with premium packaging for just R199 

Ship to
South Africa
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Select your country

Americas

Europe

Rest of the world

Take advantage of this pre-sale
portada Behind the Scenes of the Video Game Industry: Storytelling, Power Dynamics, and Myth
Type
Physical Book
Year
2026
Language
English
Pages
176
Format
Hardcover
Dimensions
23.4 x 15.6 cm
ISBN13
9789048573202

Behind the Scenes of the Video Game Industry: Storytelling, Power Dynamics, and Myth

Jan Švelch (Author) · Taylor & Francis · Hardcover

Behind the Scenes of the Video Game Industry: Storytelling, Power Dynamics, and Myth - Jan Švelch

Cheaper New Book Imported to South Africa
Delivery: 21 Aug - 04 Sep Shipping: 11 to 15 business days.
R 4,416
Faster New Book Imported to South Africa
Delivery: 12 Aug - 20 Aug Shipping: 4 to 5 business days.
R 4,633
R 4,416

Synopsis "Behind the Scenes of the Video Game Industry: Storytelling, Power Dynamics, and Myth"

Behind-the-Scenes of the Video Game Industry explores the untold stories behind video game production. It investigates how behind-the-scenes narratives and making-of materials are shaped by power dynamics within the video game industry and they often reinforce the existing professional hierarchies by shining the spotlight on those who are already at the top. Which roles, however, are further undervalued? How are crunch and other problematic work practices normalized and obscured to both the industry practitioners and the public?

This book builds on concepts of paratextuality and the growing field of production studies to offer a critical framework for the analysis of industrial storytelling and reflexivity, supported by empirical case studies on art books, game awards, and promotional materials. Readers will gain insights into how these narratives influence the video game industry’s status quo, making it an essential resource for understanding the hidden forces shaping game production.

This book is relevant to students and scholars interested in video games, media, film, or more broadly cultural industries. It can also be helpful for video game developers and aspiring game makers by showing the impact of behind-the-scenes materials on the current status quo of the video game industry.

Customers reviews

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews