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portada Five Words are printed on p.11 and five Definitions are printed on p.338. On p.167 the five words are Anagrammed into a two word phrase that fit each
Type
Physical Book
Publisher
Language
English
Pages
390
Format
Paperback
Dimensions
22.9 x 15.2 x 2.2 cm
Weight
0.57 kg.
ISBN13
9781312903401
Categories

Five Words are printed on p.11 and five Definitions are printed on p.338. On p.167 the five words are Anagrammed into a two word phrase that fit each

Todd Van Buskirk (Author) · Lulu.com · Paperback

Five Words are printed on p.11 and five Definitions are printed on p.338. On p.167 the five words are Anagrammed into a two word phrase that fit each - Van Buskirk, Todd

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R 495
R 495

Synopsis "Five Words are printed on p.11 and five Definitions are printed on p.338. On p.167 the five words are Anagrammed into a two word phrase that fit each"

Time in games works differently than in narratives. The relation between the reader/viewer and the story world is different than the relation between the player and the game world. "This duality not only renders possible all the temporal distortions that are commonplace in narratives (three years of the hero's life summed up in two sentences of a novel or in a few shots of a "frequentative" montage in film, etc.) More basically, it invites us to consider that one of the functions of narrative is to invent one time scheme in terms of another time scheme" (Christian Metz). The difference between the now in narratives and the now in games is that first now concerns the situation where the reader's effort in interpreting obscures the story - the text becomes all discourse, and consequently the temporal tensions ease. The now of the game means that story time converge with playing time, without the story/game world disappearing.

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The book is written in English.
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