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portada Learning, Education, & Games: Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice
Type
Physical Book
Publisher
Language
English
Pages
314
Format
Paperback
Dimensions
27.9 x 21.6 x 1.7 cm
Weight
0.73 kg.
ISBN13
9781304903044

Learning, Education, & Games: Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice

Schrier, Karen ; Kowert, Rachel ; Leonard, Diana (Author) · Lulu.com · Paperback

Learning, Education, & Games: Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice - Schrier, Karen ; Kowert, Rachel ; Leonard, Diana

New Book Imported to South Africa
Delivery: 04 Aug - 12 Aug Shipping: 4 to 5 business days.
R 574
R 574

Synopsis "Learning, Education, & Games: Volume Four: : 50 Games to Use for Inclusion, Equity, and Justice"

How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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