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portada Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix
Type
Physical Book
Publisher
Language
English
Pages
858
Format
Hardcover
Dimensions
25.9x20.8x4.1 cm
Weight
2.04 kg.
ISBN13
9781484271841
Edition No.
1

Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix

Marrs, Adam ; Shirley, Peter ; Wald, Ingo (Author) · Apress · Hardcover

Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix - Marrs, Adam ; Shirley, Peter ; Wald, Ingo

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Synopsis "Ray Tracing Gems II: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix"

This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.

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