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portada Representation of Disability in Children's Video Games
Type
Physical Book
Publisher
Language
English
Pages
122
Format
Hardcover
ISBN13
9781032553887
Edition No.
1

Representation of Disability in Children's Video Games

Krystina Madej (Author) · Routledge · Hardcover

Representation of Disability in Children's Video Games - Krystina Madej

New Book Imported to South Africa
Delivery: 05 Oct - 13 Oct Shipping: 1 to 2 business days.
R 1,508
R 1,508

Synopsis "Representation of Disability in Children's Video Games "

Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through game play with characters with disabilities.Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children's video games maps against cognitive development, and the psychomotor and cognitive needs and abilities of children ages 3 to 12. Close reading of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper helped define broad categories of representation: representation can be cosmetic, providing exposure but not gameplay utility; it can be incidental, used as a device that provides purpose for the narrative; or it can more authentically represent the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children's games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies, in particular topics such as behavioural science, ethics, and HCI, as well as sociology, communications, and digital media.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

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