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portada The Rules we Break: Lessons in Play, Thinking, and Design
Type
Physical Book
Year
2022
Language
English
Pages
208
Format
Paperback
Dimensions
25.3x20.3x1.6 cm
Weight
0.68 kg.
ISBN13
9781648960673

The Rules we Break: Lessons in Play, Thinking, and Design

Eric Zimmerman (Author) · Princeton Architectural Press · Paperback

The Rules we Break: Lessons in Play, Thinking, and Design - Eric Zimmerman

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Synopsis "The Rules we Break: Lessons in Play, Thinking, and Design "

Whether you're a game player, a designer of any kind, or someone who wants to know more about design, The Rules We Break will open your mind to creative and thought-provoking approaches to design. Play through more than 20 hands-on, real-world games and exercises to explore how people think, how games and systems work, and how to move through a creative process. Everyone can learn from game design: interaction designers and software developers, graphic designers and urban planners, kids in after-school programs and university students studying design. This collection of interactive games and exercises is designed to help you consider new ways of approaching productive collaboration, creative problem solving, analysis of systems, and how to communicate ideas, providing skills you can use in any discipline or situation. These real-world exercises are designed to be played on tabletops, as playground-style physical games, and via social interactions with others in person or online. A wide range of entertaining, thought-provoking games, exercises, and short essays grow in complexity over the course of the book, from 20 minutes of play to design projects that last for days or weeks. Award-winning game designer Eric Zimmerman invites you to play your way through it all, learning about play, systems, and design along the way.
Eric Zimmerman
  (Author)
View Author's Page
Eric Zimmerman is an American game designer and educator with over three decades of experience in the interactive entertainment industry. His work ranges from digital video games to board games and installation projects that explore new forms of interaction. Zimmerman is recognized for his innovative approach to game design and for helping to establish this discipline as a consolidated academic and professional field.

He is the co-founder of Gamelab, an independent studio where he developed successful games like Diner Dash and educational platforms like Gamestar Mechanic, which allows children to create their own games. Additionally, he co-founded the Institute of Play, an organization that promotes the use of gaming as a transformative tool in education.

As an educator, he has taught at several prestigious institutions and is a founding professor at the NYU Game Center, where he has trained generations of game designers. Along with Katie Salen, he co-wrote Rules of Play: Game Design Fundamentals, considered a key text for understanding the theory and practice of game design.

Eric Zimmerman's work continues to influence the world of game design, standing out for his commitment to innovation, education, and the power of play to create meaningful and educational experiences.
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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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