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portada We Choose To Go To The Moon: A first-person narrative of the development process behind Buzz Aldrin's Space Program Manager
Type
Physical Book
Illustrated by
Publisher
Language
English
Pages
108
Format
Paperback
Dimensions
25.4x17.8x0.7 cm
Weight
0.27 kg.
ISBN13
9781519122414

We Choose To Go To The Moon: A first-person narrative of the development process behind Buzz Aldrin's Space Program Manager

Ignacio E. Liverotti (Author) · Mauricio Sanjurjo (Illustrated by) · Createspace · Paperback

We Choose To Go To The Moon: A first-person narrative of the development process behind Buzz Aldrin's Space Program Manager - Sanjurjo, Mauricio ; Liverotti, Ignacio E.

New Book Imported to South Africa
Delivery: 20 Nov - 03 Dec Shipping: 17 to 21 business days.
R 640
R 640

Synopsis "We Choose To Go To The Moon: A first-person narrative of the development process behind Buzz Aldrin's Space Program Manager"

Buzz Aldrin's Space Program Manager or "SPM" is a strategy game that focuses on the subject of the Space Race. The game was finally released in late October 2014 and its development started as a hobby project of Ignacio Liverotti, its Lead Developer, in early 2007. The project went through dozens of stages, including changes of target platforms, game engines, team members, programming languages and even scope as the result of the initial feedback from an Early Access Program. Being such a lengthy project, SPM provided a great learning experience across many disciplines. This book provides a first person narrative of the development process behind the game and will appeal to: - Game Designers who want to get practical advice on how to plan the pre-production phase of their projects and how to avoid common pitfalls during the production. - Game Programmers interested in learning techniques to reduce development time while ensuring that their games are as bug-free as possible. - Project Managers who have to coordinate a distributed team and want to minimize the amount of rework. - Community Managers who want to create and nurture a healthy community around their products. - Hobbyist Game Developers who are planning to embark on a long-term side-project and will need to wear multiple hats from all the development areas mentioned above. - Computer game aficionados who are curious in learning the details of how computer games are made. Whether you're interested in computer games as a producer or as a consumer, "We Choose To Go To The Moon" provides an exciting narrative on what it takes to develop a multi-year game project from inception to release.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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