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portada Videogame Architecture: Building Virtual Spaces
Type
Physical Book
Year
2026
Language
English
Pages
288
Format
Hardcover
Dimensions
34x24 cm
ISBN13
9780500029701

Videogame Architecture: Building Virtual Spaces

Pearson, Luke Caspar; Youkhana, Sandra (Author) · Thames and Hudson · Hardcover

Videogame Architecture: Building Virtual Spaces - Pearson, Luke Caspar; Youkhana, Sandra

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Synopsis "Videogame Architecture: Building Virtual Spaces"

Videogame Architecture presents an exhilarating journey through twelve popular videogame worlds via detailed architectural plans, maps, 3D renderings, exploded diagrams, and stunning full-color in-game photography. Following the success of Videogame Atlas, this book provides a more in-depth look at some of the most beloved virtual worlds using the practices and academic rigor that underpin real-world architectural theory.Games such as Disco Elysium, Elden Ring, Yakuza Kiwami, Grim Fandango, and The Sims 4 are explored in exhaustive detail through comprehensive architectural plans and intricate illustrations, each with supporting technical information and commentary. Moving through these spaces, the book evokes both the game experience itself and new perspectives on these iconic places. A vibrant inspiration for gamers, creatives, and architects of both real world and virtual spaces, Videogame Architecture draws from experimental architectural monographs and videogame guides of the 1990s.Written by leading experts in the field, Sandra Youkhana and Luke Caspar Pearson, Videogame Architecture offers a unique insight into some of the most distinctive built environments of the videogame world.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

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